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Saturngod What's on my mind Download All Photos From Flickr After flickr changing uploader is only for pro account , I decied to move to the google photos. However, it’s not easy to get the original file size. I found , bulkr but I feel like it’s expensive and not worth it for only download all photos. So, I decied to rewrite myself. I wrote the script and you can get the script in github . First , we need to get oAuth Token and Secrect. So, to get this two , you need to run on browser. After got these two , just update at download.php . After that , run php download.php . It will download all photos. I don’t want screenshot and only photo. So, I use content_type=6 . If you want all , just remove that one. I have over 55 GB on flickr and it took over 24 hours to download for getting back all original photos for me. 25 September 2016 Static Library to Framework I have no idea , new version of cocoa pods was not working with static library. It was working before and I didn’t change any code in podspec. Xcode couldn’t find my library when it was building. So, I decided to change current static library to the framework. I wrote about how to build enable bit code for static library. I don’t want to change current my code and current code cannot change to framework because it was using other static library inside , too. I changed my build code like following # build.sh folder= "Release" project_name= "mycustomlib" lib_name= "libmycustom" name_simulator= $lib_name "_simulator" name_device= $lib_name "_device" xcodebuild OTHER_CFLAGS= "-fembed-bitcode" -target $project_name build xcodebuild OTHER_CFLAGS= "-fembed-bitcode" -sdk iphonesimulator -target $project_name build rm -r build/Production- SDK cp -r build/ $folder -iphoneos build/Production- SDK cp build/ $folder -iphonesimulator/ $lib_name .a build/Production- SDK / $name_simulator .a mv build/Production- SDK / $lib_name .a build/Production- SDK / $name_device .a cd build/Production- SDK / lipo -create $name_simulator .a $name_device .a -output $lib_name .a rm $name_device .a rm $name_simulator .a file $lib_name .a # Time For Building Framework rm -rf $lib_name ".framework" mkdir $lib_name ".framework" LIBTOOL_FLAGS= "-static" libtool -no_warning_ for _no_symbols $LIBTOOL_FLAGS -o $lib_name .framework/ $lib_name $lib_name .a cp -r ./usr/ local /include $lib_name .framework/Headers/ cp ../../fwInfo.plist $lib_name .framework/Info.plist open . You need to have fwInfo.plist for framework plist file. You can create easily framework plist file from the Xcode. File > Project > Framework & Library > Cocoa Touch Framework After that copy the info.plist and change to fwInfo.plist . Put in same path with build.sh . After running the build.sh , you will see framework file , too. 21 February 2016 Unsplash Wall Android Finally , I done the unsplash wall for android. At the new year night , I did that app for learning material design for Android. Not the complete product yet and I need to add floating button and toolbar instead of using menu. Currently, it’s supporting Showing Photos from Unsplash Random Photo Set desktop wallpaper Download Photo Download Original Photo I need to do some changes on UI like Use floating action bar Toolbar It also need to support Xiaomi Phone (now image is not saving in Xiaomio Photos App). You can download unsplash wall in google play store 05 January 2016 Enable Bitcode in library file (.a) After enable bit code in Xcode 7 , I couldn’t build .a file with embed-bitcode. Same problem for the zbar library , too. So, I cannot use my own library with .a file or cannot use the zbar for production. After searching from google , I found a way to build. We need to use the command line with xcodebuild . I wrote the build.sh like following and same folder with myproject.xcodeproj folder= "Release" project_name= "mycustomlib" lib_name= "libmycustom" name_simulator= $lib_name "_simulator" name_device= $lib_name "_device" xcodebuild OTHER_CFLAGS= "-fembed-bitcode" -target $project_name build xcodebuild OTHER_CFLAGS= "-fembed-bitcode" -sdk iphonesimulator -target $project_name build rm -r build/Production- SDK cp -r build/ $folder -iphoneos build/Production- SDK cp build/ $folder -iphonesimulator/ $lib_name .a build/Production- SDK / $name_simulator .a mv build/Production- SDK / $lib_name .a build/Production- SDK / $name_device .a cd build/Production- SDK / lipo -create $name_simulator .a $name_device .a -output $lib_name .a rm $name_device .a rm $name_simulator .a file $lib_name .a open . In the build.sh , folder is your release folder name. zbar is using Distribution-iphoneos and Distribution-iphonesimulator . If you using your own , it may be Release-iphoneos and Release-iphonesimulator . lib_name is your .a library name. In Zbar , it’s using libzbar . project_name is your traget to build. Sometime , lib_name and project_name is different in the project. After chasing this two, you can run in terminal like sh ./build.sh Need to wait until finishing the build and then it will show your lib.a file. In the terminal , you can check , it’s showing what platform are supporting. If it doesn’t support i386,x86_64,armv7,arm64 , you need to open your project. Go to Build Settings -> Valid Archtectures . Add all architectures like following armv7 armv7s i386 arm64 x86_64 Don’t forget to change Build Active Architecture Only to NO 26 October 2015 Install Intl in PHP , Mac To install Intl library for PHP in Mac , you need to install brew first. Install Brew For ICU First , update the brew brew update Search the ice package name. brew search icu You will find like icu4c and install it. brew install icu4c Your icu4c path is /usr/local/Cellar/icu4c/55.1 Version may not be same. You can check director at /usr/local/Cellar/icu4c/ After we got icu4c , we can install intl from peel. [...] 17 June 2015 Unsplash Wall You may know the unsplash.com . It is Free ( do whatever you want ) high-resolution photos. It has a lot of photos and great for using as wallpaper for my iPhone and iPad. So, I created the unsplash wall . It’s using unsplash.it for backend API . Unsplash Wall is simple and beautiful and showing the all images from unsplash.com . You can get the full screen image when you click the photo and you can save or share. Development It was writting in Swift and nothing special. Very simple project and focus on clear and simple. So, I didn’t put so many function in there. I just want to see all images and save the photos. That all for now. You can download Unsplash Wall From App Store , now. 01 December 2014 Google Play Service With Genymotion First you need to download following files. Download the ARM Translation Installer v1.1 Download the Google Apps from cyanogenmod . If you want to know Android version from CyanogenMod , you can check at following. Cyanogen 9.1 , Android 4.0.x Cyanogen 10.0.0 , Android 4.1.x Cyanogen 10.1.3 , Android 4.2.x Cyanogen 10.2.1 , Android 4.3.x Cyanogen 11.0 , Android 4.4.x Installing Open Genymotion Drag and Drop the ARM Translation Installer v1.1 zip file Genymotion Virtual Device Reboot The Genymotion Virtual Device After reboot , Drag and Drop the Google Apps zip file to Genymotion Virtual Device Reboot the Genymotion Virtual Device After reboot you can find the Google Play Store in application list. Open play store and update all the google apps. After updating and downloading the apps, pull down the Notification bar. You can find to update google play store in notification. ref: stackoverflow 10 November 2014 Number padding with decimal You may see some personal fincial app , you need to put the number like calculator. Example : First it show 0.00 You enter 1 it will be like 0.01. And then press 5 , it will be 0.15. And then press 3 , it will be 1.53 . So, how to write this one ? Normal thinking way it, you need to check Append the string at the end Check first number is zero or not. If zero , remove it. Move the decimal posioti...

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